Utilizing the power of the GPU, and OpenGL in particular, for Computer Vision and Image Processing purposes has always been a favorite topic of mine. It’s quite easy to find many examples around (even among official Qt example projects) to deal with and learn more about this topic but I figured there are no clear and step by step examples for people who are absolutely new to it. This post aims to cover a number of topics, including the following, in a step by step and simple manner:
- How to use QOffscreenSurface class for off-screen rendering using OpenGL
- How to use QOpenGLFramebufferObject to create Frame Buffer objects
- How to use Vertex Shaders to perform Geometric Image Transformations
- How to use Fragment Shaders to perform Image Filtering and per-pixel operations
- How to convert a texture to QImage