It is one thing to become an author, but it is totally another level of joy, to be published by my most favorite publisher in the computer science industry. So, it is with great pleasure that today I can announce that my upcoming book about OpenCV and Qt is available for preordering on Amazon, and […]
In this post you’ll find information about how to build Qt from source. We’ll be building the latest version of Qt, released about a week ago, using its source codes, both dynamically and statically and with various customized configurations. So without further ado, let’s start.
In this post I’m sharing the required steps for building OpenCV 3.3.X (to be precise, OpenCV 3.3.0 which was released about a week ago) for Android. You can also download the pre-built libraries from here but it’s always a good idea to build the libraries yourself in case you want any special configurations such as Nvidia Carotene, […]
Many people who have tried OpenCV’s traincascade tool know about a very disturbing error which (at least at the moment) seems to have no good solution, but nevertheless this issue has a solution (even if not convenient) so we need to stick to what we have at hand. My Cascade Trainer GUI app which also uses […]
In this post I’m sharing a couple of very simple tricks to perform an efficient Rotate or Flip (Mirror) operation on OpenCV Mat images.
This is a post that many people have requested recently. I’m going to describe how you can use OpenCV in Unity. Of course we’ll be using official OpenCV libraries and not any assets or existing plugins. For those of you who aren’t familiar with the subject, Unity is a very popular game engine which allows […]
In this post I’m sharing the pre-built libraries and binaries for OpenCV that I use to build Qt/QML and OpenCV powered apps for Android (armeabi-v7a) phones. An example of such application is Quick-Camera-CV which I shared its source codes in a previous post.
I have avoided using QML for long time and always wrote even the most simple applications using Qt Widgets and C++ code but the release of Qt’s Quick Controls 2 and Material Style just made it very irresistible and I had to go for it. Well it didn’t take too long to get a hold of things […]
This one is taken from one of my favourite books (OpenGL 4.0 Shading Language Cookbook) and the relevant chapter’s title for this tutorial in the book is called “Implementing diffuse, per-vertex shading with a single point light source”. Of course it’s modified to use OpenGL ES in Qt which is more cross-platform and creates less […]
First of all let’s briefly go through what’s an OBJ File. Here’s a very brief description from Wikipedia: “OBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors.” Anyway, I’ll […]